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Kingdoms of Amalur: Reckoning

Xbox 360

201238 StudiosBig Huge GamesElectronic ArtsTop38 StudiosElectronic ArtsTop

  • Xbox Compatible

Action · Adventure · RPG

A 2012 action role-playing game developed by Big Huge Games and published by 38 Studios and Electronic Arts. Players explore the Faelands of Amalur with real-time combat and a Destiny class system, in a setting created by novelist R. A. Salvatore, with Ken Rolston among the designers and Todd McFarlane credited for art.

Collector note

North America official-store limited SKUs shipped with an Xbox 360 disc: Special Edition (parchment Faelands map, 7-piece dice set and bag, 40 Destiny Cards, soundtrack, Fate-Touched Weapons Pack DLC; 2,000 copies), Collector's Edition (those extras plus a McFarlane Toys Prismere Troll figure and Ken Rolston-signed lithograph; 700 copies), and Signature Edition (Collector's contents plus a signed troll and numbered Todd McFarlane sketch print; 300 copies). Copy totals are across Xbox 360, PlayStation 3, and PC. No Platinum Hits reprint documented.

Facts

  • Novelist R. A. Salvatore created the Amalur setting for 38 Studios' planned MMORPG Project Copernicus; Reckoning used that lore as a standalone action RPG.
  • Ken Rolston was among the lead designers; Todd McFarlane is credited for art as executive art director rather than a day-to-day developer.
  • Two post-launch story expansions shipped: The Legend of Dead Kel and Teeth of Naros.

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